Agsgetcrossfiregpucount 🚀 ⏰
// Cleanup AGS context void Shutdown(); private: AGSContext* agsContext; AGSGPUInfo gpuInfo; bool initialized; };
return info; }
if (!initialized) { info.errorMessage = "AGS not initialized"; return info; }
// Retrieve detailed CrossFire information CrossFireInfo GetCrossFireInfo(); agsgetcrossfiregpucount
// CrossFireGPUDetector.cpp #include "CrossFireGPUDetector.h" #include <iostream>
// Get CrossFire GPU count using agsGetCrossfireGPUCount int GetCrossFireGPUCout();
// Get CrossFire GPU count info.gpuCount = GetCrossFireGPUCout(); info.isCrossFireEnabled = (info.gpuCount > 1); // Cleanup AGS context void Shutdown(); private: AGSContext*
std::cout << "=== AMD CrossFire Detection ===" << std::endl; std::cout << "CrossFire Active: " << (info.isCrossFireEnabled ? "Yes" : "No") << std::endl; std::cout << "Active CrossFire GPUs: " << info.gpuCount << std::endl;
// Retrieve GPU names from gpuInfo for (int i = 0; i < gpuInfo.numDevices && i < AGS_MAX_GPUS; i++) { if (gpuInfo.devices[i].deviceName[0] != '\0') { info.gpuNames.push_back(std::string(gpuInfo.devices[i].deviceName)); } }
// Get detailed info CrossFireInfo info = detector.GetCrossFireInfo(); // Cleanup AGS context void Shutdown()
// Get CrossFire GPU count directly int crossfireCount = detector.GetCrossFireGPUCout();
include_directories(${AGS_ROOT}/inc)