Cgal Unity 【8K 2026】
// CGALWrapper.h extern "C" __declspec(dllexport) float* ComputeConvexHull(float* points, int count, int* outCount);
: Native plugins work, but you must ensure the plugin is compiled for the target architecture (x86_64, ARM64). cgal unity
using System.Runtime.InteropServices; using UnityEngine; public class CGALBridge : MonoBehaviour [DllImport("CGALWrapper")] private static extern System.IntPtr ComputeConvexHull(float[] points, int count, ref int outCount); // CGALWrapper
: Memory management – always provide a FreeMemory function in your plugin. Approach 2: External Process (Simpler for Complex Workflows) Run a separate C++ executable that uses CGAL and communicate via stdin/stdout, sockets, or files. : Native plugins work