Cgmasters Creative Shrimp --u2013 Hard Surface Modeling In Blender 2.8 Update -

The Big Update: Hard Surface Modeling in Blender 2.8 – What’s New, What’s Faster, What’s Next

CGMasters / Creative Shrimp P.S. Still using Blender 2.79? We won’t judge. But the 2.8 update is waiting for you when you’re ready. 😉 [BUTTON: GET THE UPDATE (Free for existing owners)] [BUTTON: BUY THE COURSE ($49 – includes all updates forever)] The Big Update: Hard Surface Modeling in Blender 2

The (edge flow, bevel logic, boolean strategy) are engine‑agnostic. They’ll work in 3.x, 4.0, and beyond. But the 2

But hold on. This one’s different.

If you want to be the first to know: sign up for the Creative Shrimp newsletter below. We don’t do “update for the sake of update.” We do updates because the software got better, the workflows got smarter, and you deserve the best version of what you paid for. But hold on

So we did. Let’s get specific. This isn’t a minor patch. We re‑recorded over 40% of the core video lessons and added 3 brand‑new modules . 1. The Boolean Flow 2.0 (Completely Re‑recorded) The old boolean workflow worked. But it was… fragile. One bad subdivision surface and boom — shading errors.