Class Of 09 The Re Up 99%
It is funnier, darker, and more ambitious than the original. It expands the world without explaining away the mystery of Nicole’s nihilism. And it ends on a note so bleak, so resigned, that it makes the first game’s conclusion look optimistic by comparison.
Enter Class of ‘09: The Re Up . Released as a prequel/sequel hybrid (taking place chronologically before the original but released after it), The Re Up doesn’t just re-tread old ground. It stomps on it, sets it on fire, and laughs while the cops show up. This article explores why The Re Up is not just a worthy successor, but a sharper, more ambitious, and even bleaker masterpiece of interactive nihilism. The Re Up takes place during Nicole’s sophomore year, a full year before the events of the first game. On the surface, this seems like a simple origin story. We get to see how Nicole became the dead-eyed, manipulative queen of social demolition she is by junior year. But the game cleverly subverts expectations. While we witness the seeds of her cynicism, she’s already 90% of the way there. The prequel framing allows the writers to explore new social dynamics: different teachers, a fresh rotation of doomed side characters, and crucially, the introduction of Nicole’s mother. Class of 09 The Re Up
In the niche but fervent world of choice-based visual novels, few titles have carved out a reputation as uniquely caustic as Class of ‘09 . The original game, released in 2021, was a sleeper hit—a pitch-black comedy about the hellscape of American high school in the early 2000s, told through the eyes of a deeply misanthropic protagonist, Nicole. It was raw, uncomfortable, and relentlessly quotable. It is funnier, darker, and more ambitious than the original
In a medium flooded with dating sims and power fantasies, Class of ‘09: The Re Up stands alone as a monument to despair. It’s a game that hates its characters, hates its setting, and occasionally hates you for playing. And somehow, that makes it one of the most honest pieces of interactive fiction in years. Enter Class of ‘09: The Re Up
(Five stars, but only if you’ve already given up on humanity.)
Lines like “I’m not suicidal, I’m just deeply committed to the bit” define Nicole’s approach to life. The writing is snappier, the punchlines land harder, and the voice acting (by the original cast) is even more unhinged. It’s the kind of game that will make you laugh out loud, then immediately feel guilty for doing so. One area where The Re Up significantly improves upon its predecessor is in its branching paths. The original game had a tendency to funnel you back to the same major endings. The Re Up features more distinct routes, each with its own escalating chain of disasters. However, it also doubles down on the series’ most controversial design choice: you cannot win.
The plot, such as it is, follows Nicole as she navigates the usual Class of ‘09 staples: friend breakups, predatory authority figures, drug deals gone wrong, and the ever-present threat of suicide being treated as a punchline. But The Re Up adds a new layer: domestic dysfunction. Nicole’s home life is a suffocating void of neglect and passive aggression, which grounds her sociopathy in a disturbingly believable reality. The original game’s secret weapon was the chemistry between Nicole and her best friend, Jecka. The Re Up wisely elevates Jecka from a supporting foil to a near-co-lead. While Nicole remains the deadpan anchor of cynicism, Jecka gets more room to be the voice of (slightly) more grounded frustration. Their text message exchanges—a new mechanic in The Re Up —are a highlight, capturing the authentic, brutally funny way teenage girls communicate in the early 2000s (AIM away messages, flip phones, and all).