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A Kiss For The Petals - Maidens of Michael (download)
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Developer: |
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Genre: |
Yuri |
Specification: |
Without Mosaics, Full Voice |
Category: |
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Price: |
$34.95 MG point:174 |
On Sale: |
Feb 22, 2018 |
OS: |
Windows 7, Windows 8, OS X, Linux, Windows 10 |
Reviews: |
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Azumi Risa
Class Representative of the Year 1 “Snow” class. She’s a hard worker with a no-nonsense personality, and her assertiveness tends to land her in leadership positions.
She’s the half-Japanese daughter of a foreign company with a British mother. She dresses in subdued clothing, but has the build of a model. She’s also big-chested.
She does well academically and has good common sense, but whenever she gets into it with Miya, she always gets out-argued and loses her cool.
It just so happens that matters of love embarrass her more easily than most, and when the subject comes up, she gets flustered with an adorable expression on her face, and ends up putting her foot in her mouth.
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Ayase Miya
A student of the Year 1 “Snow” class, and a classmate of Risa’s. She’s the foremost genius on campus, but has difficulty in social situations, keeping her interactions with everyone but Risa to a safe minimum.
Her words with Risa are always abrasive. In that same vein, she keeps everyone else at a distance with her speech and behavior.
As a genius, she’s studied abroad and has been offered the chance to skip grades, but interacting with others is a pain for her, so she enrolled in the St. Michael’s school for refined young girls, which seemed easier to manage.
She rarely shows weakness and never loses her composure. However, in her more sincere moments, she becomes timid and casts nervous glances from beneath her lashes. She’s actually very feminine, in contrast to how she usually talks.
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Oda Nanami
A freshman student. Lighthearted and energetic, with an outgoing disposition. She’s currently romantically involved with Yuuna, an upperclassman.
She’s actually quite the daydreamer, and knows a thing or two about sex. Her head is always full of romantic thoughts for Yuuna.
She’s a girl so madly in love, that the more she discovers that Yuuna is nothing like her mental image, the harder she falls for her.
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Matsubara Yuuna
A junior student. Chairman of the Campus Improvement Committee, a group that’s the functional equivalent of the student council.
She’s an intellectual beauty with a gentle disposition. Her athletic excellence makes her a true superwoman.
She’s something of an idol on campus to both the younger and older students alike, although she’s blind to this fact.
In truth, she’s the type of dedicated person who isn’t satisfied unless she puts all her heart and soul into something.
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Kitajima Kaede
A junior student. A talented girl who serves as class representative. She’s a typical class representative, with her glasses and braided hair.
Although meek and subdued by nature, she has a strong sense of duty. She actually has a very nice figure.
Since it came to light that she’s actually quite gorgeous without her glasses and braid, she’s currently somewhat of a celebrity.
She and her younger cousin Sara are an officially recognized couple on campus.
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Kitajima Sara
A freshman student. Kaede’s younger cousin. She’s a popular student model from her work in fashion magazines.
She has an incredibly bright and sociable personality. With looks and personality, she unwittingly charms everyone around her.
She’s what you might call an open book, and something of an airhead. Her affections toward Kaede don’t have an off switch, whether they’re in public or private.
It’s those overflowing expressions of love that make the other students jealous of their closeness.
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Sawaguchi Mai
A junior student who’s been attending St. Michael’s since kindergarten. She comes from an ordinary two-income family.
She isn’t formally on any class committees, but perhaps due to her helpful, sisterly personality, others tend to rely on her.
Although a self-avowed “commoner,” she’s spent so much time at St. Michael’s, she’s gotten quite used to dealing with high-class young ladies.
She currently commutes to see Reo, who lives alone despite not having the slightest domestic ability.
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Kawamura Reo
A junior student and classmate of Mai’s. She comes from corporate affluence, and is what you might call a sheltered girl.
Despite her childlike stature, long, fluffy hair, refined facial features, and doll-like appearance, she’s socially inept and has an intense shyness around strangers.
She remains detached from everyone except Mai, and is a hyper-tsundere who’s like a wild beast in some ways.
Both her parents are living overseas, so she lives alone in her apartment. She survives solely on Mai’s cooking.
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Kirishima Shizuku
A senior student. A Japanese beauty who grew up at St. Michael’s, having attended since kindergarten.
Her father is a calligrapher, and Shizuku herself is highly regarded as the foremost scribe of St. Michael’s. Her character is one of sincerity and excellence, but she’s exceedingly bad with foreign words.
She’s in a loving relationship with the exchange student Eris, who isn’t shy about speaking her mind no matter the place, and always seems to have Shizuku wrapped around her little finger.
While she could naturally never hate Eris, her troubles never seem to end.
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Shitogi Eris
A senior student. Shizuku’s classmate. An exchange student who transferred to St. Michael’s. She is half-Japanese and half of Nordic descent.
She proficient at Japanese, with a fearless spirit and generous heart, who cluelessly makes all the girls swoon.
Girls are endlessly captivated by her charm, but even with a fan club in her honor, she’s completely unaware.
When she speaks passionate words of love to Shizuku with complete disregard for whoever else may be listening, there are some days Shizuku goes tsundere on her.
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Suminoe Takako
A teacher at Saint Michael Girls’ School. Romantically involved with Runa, one of her students.
While the two live together, she tries to encourage more youthfully-appropriate behavior, but mostly ends up getting bossed around.
However, she doesn’t harbor any ill will about being under Runa’s thumb, and even admires the way she carries herself with such distinction.
Although she takes great pride in being a teacher and has a strong sense of responsibility, she has to desperately resist the urge to shout her relationship with Runa from the rooftops, which makes her a tad pathetic.
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Houraisen Runa
A transfer student to St. Michael’s and Takako’s lover. She speaks and carries herself like an adult, and has everyone around her wrapped around her little finger.
She doesn’t hesitate to say, “Sensei belongs to me.” This single-mindedness leads to a powerfully jealous possessiveness.
Essentially a sadist, one way or another, she’ll interpret things to her own advantage and then smile with a sadistic gracefulness.
However, kids will be kids. She won’t drink coffee because it’s too bitter, and loves sweets. She also gets sad when her Sensei scolds her.
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Houraisen Rena
A new teacher at St. Michael’s. She’s Runa’s big sister and Takako’s former tutor. Stylish and dashingly beautiful, Rena is the perfect lady.
Her personality is free and easygoing. Although she’s blunt and undisciplined, she has the kind of likable personality that’s impossible to hate for some reason.
An alumna of St. Michael’s through junior college, the teachers of her time all revered her as “The Ultimate Lady.”
In truth, she was chasing skirts left and right, regardless of whether they were seniors or juniors. It’s rumored her lovers numbered in the triple digits.
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| Required CPU: |
2.0 GHz Core 2 Duo |
| Required Memory: |
2.0 GB |
| OpenGL: |
OpenGL 2.0 |
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    A great VN in a great series!
soft-n-fluffy Funny, sexy, and most of all, CUTE! I love the voice acting and most of the couples have such adorable chemistry! And surprisingly it's even uncensored! MG, please translate (and uncensor :P) more VNs from the Kiss for the Petals series! |
    Worth it
aterimperator It really is one of the best yuri VNs with the main competition being the spinoff game New Generation (different art style, more serious story elements) and the unrelated Kindred Spirits on the Roof (much fewer sex scenes). There are other great yuri VNs but these three have massive content and full voice.
Maidens of Michael is absolutely worth the money if you like adorable yuri stories. |
    One Of the Best Yuri VN
Gordov I love this game. |
    Best visual novel ever made!
ShayDhij Combines 4 of the best yuri anime, Maria is Watching Over Us, Strawberry Panic, Sakura Trick and Citrus. Loved this way more than I thought I would, thank you MangaGamer for translating my favourite visual novel of all time! |
    Love This Game
SakuraReaper This is one of the better yuri visual novels I have ever played! In fact it is a close second to my #1 favorite yuri novel "Love Ribbon". The character development of this visual is amazing! Just like Love Ribbon. Keep up the great work! Oh! and as a suggestion, if you have a large enough team you all should create an Anime Series of A Kiss For The Petals: Maidens of Michael with the same intro sequence too! |
    Masterpiece
Cynthia Demolition Racer Online Link
Abstract: While the original Demolition Racer (1999, Pitbull Syndicate) thrived on local split-screen chaos, the prospect of a modern Demolition Racer Online forces a re-examination of networked physics, player psychology, and the paradox of competitive anarchy. This paper argues that a successful online demolition racer would not simply be a remaster but a radical redefinition of trust, latency, and spectacle. Through analyzing technical constraints (deterministic vs. non-deterministic collision models), social dynamics (the tragedy of the commons in a zero-sum derby), and aesthetic intentionality (the beauty of procedural crumple zones), we conclude that Demolition Racer Online serves as a theoretical limit-case for online multiplayer design: a game where the core mechanic—unpredictable, high-speed destruction—resists the very stability that online play requires. 1. Introduction: The Ghost of Split-Screen Anarchy The original Demolition Racer succeeded because of proximal friction . Two players on a couch could see the same CRT screen, feel the same controller lag, and react to the same instantaneous crumpling of a door panel. There was no network between them—only physics. The game’s tagline, “It’s not who wins the race, it’s who survives,” implied a shared, unmediated reality.
An online version shatters this premise. Suddenly, every car’s position, every deformation, every debris chunk must be serialized, sent, interpolated, and reconciled. The core joy of demolition—the crunch —becomes a network negotiation. Most online racing games (e.g., iRacing , Forza Motorsport ) minimize or ghost collisions to avoid desync. Demolition Racer Online cannot. Its entire identity is collision. 2.1 The Latency Paradox For a car-to-car impact to feel satisfying, both clients must agree on the exact millisecond of contact, the angle, the force vector, and the resulting deformation. With even 30ms of latency, the positions differ. The industry solution— client-side prediction with server reconciliation —works for shooting bullets (point impact) but fails for extended, grinding collisions. A T-bone at 150mph becomes a shoving match across two timelines. 2.2 The Problem of Infinite Recursion If Car A (low latency) rams Car B (high latency), Car B’s client may report “no impact yet” while Car A’s client reports “severe crumple.” The server must choose a truth. In Demolition Racer Online , this choice inevitably produces phantom crashes (you see a wreck that never happened on another screen) or rubber-band armor (a lagging car becomes indestructible because its position is too uncertain to correct). 2.3 Proposed Mitigation (Speculative) A robust Demolition Racer Online would need lockstep deterministic physics (ala Rocket League but more granular) where every client simulates the same 16ms tick with input buffers. However, this breaks for 8+ cars. Alternatively, server-authoritative deformation could be pre-baked: the server runs a simplified “damage oracle” that overrides local visuals. The result would be a game where your car’s condition occasionally “snaps” to a worse state—a known rage-inducing phenomenon. 3. The Social Wreck: Incentives in a Zero-Sum Arena Online demolition changes player motivation from “fun destruction” to strategic griefing . In local play, you avoid your friend’s car because you’ll have to face them after the race. Online, anonymity destroys that restraint. 3.1 The Tragedy of the Demolition Commons Each player maximizes their own score by eliminating others, but total system fun decreases if everyone rams on lap 1. Without social pressure, the optimal strategy becomes suicide bombing —aim for the highest-point car immediately, knowing you’ll be eliminated. A Nash equilibrium emerges where no one finishes a lap, and the game becomes a 30-second chaotic pileup. 3.2 Ranking and Its Discontents If the game adds an ELO or rank system, players will optimize for survival, not destruction. The meta becomes: drive slowly at the back, let others fight, then dodge wrecks. That is the antithesis of Demolition Racer . If the game instead rewards only destruction, smurfing and griefing explode. 3.3 Solution via Asymmetric Objectives The only documented success in this genre is Wreckfest (Bugbear, 2018). Wreckfest solves the online demolition paradox by separating modes (pure derby vs. racing with collisions) and introducing real-time server voting to kick intentional wreckers. But Wreckfest ’s collisions are softened compared to Demolition Racer ’s arcade lethality. A true Demolition Racer Online would require a reputation system based on impact type: side-swipes = good, head-on into stationary car = bad. Yet such a system is gameable and anti-emergent. 4. The Aesthetics of Networked Ruin Demolition Racer ’s original visual pleasure came from local, non-recoverable deformation . A door stayed bent. A hood flew off. That permanence is a memory commitment. demolition racer online
Thus, the deep lesson is this: Demolition Racer cannot be truly online because demolition is an , while networking is digital, discrete, and reconcilable . The genre’s future is not in pure online but in asynchronous wreck sharing (e.g., replay challenges) or LAN-only tournaments . The dream of a global demolition arena is a collision between physics and packets—and physics always wins. Abstract: While the original Demolition Racer (1999, Pitbull |
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