Dump Libue4.so ❲100% Pro❳
cat /proc/<PID>/maps | grep libue4.so You’ll see a region like:
Instead, you see a tiny stub, a packed binary, or nothing at all. That’s because many developers encrypt, compress, or load the true UE4 native library dynamically at runtime. dump libue4.so
Have questions or run into a tough packed UE4 game? Leave a comment or ping me on Twitter @[yourhandle]. cat /proc/<PID>/maps | grep libue4
var m = Process.findModuleByName("libue4.so"); if (m === null) console.log("[!] libue4.so not found in memory"); else var base = m.base; var size = m.size; console.log("[+] Found libue4.so at " + base + " size: " + size); var data = ptr(base).readByteArray(size); var f = new File("/sdcard/libue4_dumped.so", "wb"); f.write(data); f.close(); console.log("[+] Dumped to /sdcard/libue4_dumped.so"); Leave a comment or ping me on Twitter @[yourhandle]
Remember: if the game is well-protected, you might need to bypass anti-tampering checks before dumping. That’s a battle for another blog post.