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Fivem Bubble Sound Pack File

Call from anywhere:

-- Command RegisterCommand(Config.CommandName, function() PlayRandomBubble() end, false)

-- Play random bubble sound function PlayRandomBubble() local randSound = Config.BubbleSounds[math.random(#Config.BubbleSounds)] PlayBubbleSound(randSound) end

-- Volume (0.0 to 1.0) Config.Volume = 0.4 Fivem Bubble Sound Pack

Then in client.lua :

-- Command to play random bubble sound Config.CommandName = 'bubble' local isNuiReady = false -- Load NUI for audio CreateThread(function() SendNUIMessage( type = 'loadSounds', sounds = Config.BubbleSounds, volume = Config.Volume ) end)

client_scripts 'config.lua', 'client/client.lua' Call from anywhere: -- Command RegisterCommand(Config

-- Override chat message event (simplified) -- Note: Real implementation may require chat resource editing RegisterNetEvent('chatMessage') AddEventHandler('chatMessage', function() PlayRandomBubble() end) end

files 'html/sounds/*.ogg', 'html/index.html'

function PlayBubbleSound(soundName) -- ... existing code ... end exports('PlayBubbleSound', PlayBubbleSound) function() PlayRandomBubble() end

exports 'PlayBubbleSound'

-- Function to play sound from client function PlayBubbleSound(soundName) SendNUIMessage( type = 'playSound', sound = soundName ) end

exports['bubble_sounds']:PlayBubbleSound('bubble_pop') Edit your notification script – inside the SendNotification function add: