Fivem Bubble Sound Pack File
Call from anywhere:
-- Command RegisterCommand(Config.CommandName, function() PlayRandomBubble() end, false)
-- Play random bubble sound function PlayRandomBubble() local randSound = Config.BubbleSounds[math.random(#Config.BubbleSounds)] PlayBubbleSound(randSound) end
-- Volume (0.0 to 1.0) Config.Volume = 0.4 Fivem Bubble Sound Pack
Then in client.lua :
-- Command to play random bubble sound Config.CommandName = 'bubble' local isNuiReady = false -- Load NUI for audio CreateThread(function() SendNUIMessage( type = 'loadSounds', sounds = Config.BubbleSounds, volume = Config.Volume ) end)
client_scripts 'config.lua', 'client/client.lua' Call from anywhere: -- Command RegisterCommand(Config
-- Override chat message event (simplified) -- Note: Real implementation may require chat resource editing RegisterNetEvent('chatMessage') AddEventHandler('chatMessage', function() PlayRandomBubble() end) end
files 'html/sounds/*.ogg', 'html/index.html'
function PlayBubbleSound(soundName) -- ... existing code ... end exports('PlayBubbleSound', PlayBubbleSound) function() PlayRandomBubble() end
exports 'PlayBubbleSound'
-- Function to play sound from client function PlayBubbleSound(soundName) SendNUIMessage( type = 'playSound', sound = soundName ) end
exports['bubble_sounds']:PlayBubbleSound('bubble_pop') Edit your notification script – inside the SendNotification function add: