Here’s a helpful, story-driven guide to the class in Frosthaven —framed as a field journal from a tinkerer learning to master the class’s unique “switch between modes” mechanic. Title: The Prism’s Light: A Tinkerer’s Tale from Frosthaven
| HP < 40% | → Green mode (Heal) | Allies dying | → Purple (Grant Shield) or Cyan (Remove conditions) | Swarmed | → Blue (Shield/Retaliate) | Need damage | → Red (+1 Attack) | Need loot/escape | → Yellow (+2 Move) | Ranged enemies | → Orange (+2 Range) | Weird situation | → Indigo (Muddle + Wound) frosthaven prism guide
The other players stared. “How did you know?” “I didn’t. But the Prism rewards brave switches, not safe stays.” Here’s a helpful, story-driven guide to the class