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| Feature | Implementation | | :--- | :--- | | | NVIDIA DLSS 3.7 (with Frame Gen), AMD FSR 3.1, Intel XeSS 1.3 | | Frame Rate | Uncapped (no 60/120 FPS limits) | | Resolution | Native 4K / 8K (via DLDSR) | | Aspect Ratio | 21:9 Ultrawide & 32:9 Super Ultrawide support (including cutscenes) | | Graphics Settings | High-resolution shadows, improved screen-space reflections, increased LOD distances | | Controls | Full DualSense support (adaptive triggers, haptic feedback via wired connection) + customizable mouse/keyboard bindings | | VRAM Management | Adjustable texture streaming cache to prevent stutter |
There is no mastery without proper practice. Develop yourself regularly with our 3D art challenges. Improve your skills, get feedback and win prizes.
40th CG Boost 3D Art Challenge
40th CG Boost 3D Art Challenge
40th CG Boost 3D Art Challenge
| Feature | Implementation | | :--- | :--- | | | NVIDIA DLSS 3.7 (with Frame Gen), AMD FSR 3.1, Intel XeSS 1.3 | | Frame Rate | Uncapped (no 60/120 FPS limits) | | Resolution | Native 4K / 8K (via DLDSR) | | Aspect Ratio | 21:9 Ultrawide & 32:9 Super Ultrawide support (including cutscenes) | | Graphics Settings | High-resolution shadows, improved screen-space reflections, increased LOD distances | | Controls | Full DualSense support (adaptive triggers, haptic feedback via wired connection) + customizable mouse/keyboard bindings | | VRAM Management | Adjustable texture streaming cache to prevent stutter |