Java Games 220x176 〈ORIGINAL – 2026〉
/** * SolidPieceGame - A retro-style Java game designed for 220x176 resolution. * Features smooth rendering, fixed timestep game loop, and solid visual blocks. */ public class SolidPieceGame extends JFrame {
// Draw instructions g.setColor(new Color(200, 200, 200)); g.drawString("← → MOVE", 8, HEIGHT - 6);
private class GameLoop implements Runnable { @Override public void run() { // Fixed timestep (60 FPS) final double TARGET_FPS = 60.0; final double NANOS_PER_UPDATE = 1_000_000_000.0 / TARGET_FPS;
public SolidCollectible(int x, int y) { this.x = x; this.y = y; this.active = true; } java games 220x176
public void deactivate() { active = false; }
bs.show(); g.dispose(); }
public void moveRight() { x = Math.min(WIDTH - SIZE - 2, x + SPEED); } /** * SolidPieceGame - A retro-style Java game
private void checkCollisions() { Rectangle playerBounds = player.getBounds(); for (int i = 0; i < collectibles.length; i++) { if (collectibles[i] != null && collectibles[i].isActive()) { if (playerBounds.intersects(collectibles[i].getBounds())) { collectibles[i].deactivate(); score++; // Respawn new collectible to keep game alive collectibles[i] = new SolidCollectible(10 + random.nextInt(WIDTH - 20), 10 + random.nextInt(HEIGHT - 50)); } } } }
/** * Solid player piece (a crisp, retro block). */ private static class SolidPlayer { private int x, y; private static final int SIZE = 12; private static final int SPEED = 16;
random = new Random(); initGame(); }
public Rectangle getBounds() { return new Rectangle(x, y, SIZE, SIZE); }
gamePanel = new GamePanel(); add(gamePanel); pack();
public void update() { // Update game logic (movement is handled by key listener with cooldown) checkCollisions(); } */ private static class SolidPlayer { private int
while (running) { long now = System.nanoTime(); delta += (now - lastTime) / NANOS_PER_UPDATE; lastTime = now;