Morph Target Animation -

Here’s a comprehensive explanation of (also known as blend shape animation or vertex morphing ). What Is Morph Target Animation? Morph target animation is a technique for deforming a 3D mesh by interpolating between different pre-defined sets of vertex positions (called morph targets or blend shapes ).

In practice, games often use + morphs for face (e.g., Unreal Engine's Morph Targets, Unity's Blend Shapes). Implementation Sketch (GPU) Vertex shader pseudo-code: morph target animation

// Input: base position and N target delta vectors vec3 finalPos = basePosition; for (int i = 0; i < numActiveTargets; i++) finalPos += weight[i] * delta[i]; Here’s a comprehensive explanation of (also known as

iCarsoft uses cookies (and similar techniques) to make your visit and shopping even easier and more personal for you. With these cookies we and third parties can monitor and collect your internet behavior inside and outside our website.
Accept selected cookies Reject cookies
Prices are shown including 21% VAT. 

Your final purchase price depends on VAT rate in 
the country of delivery. 
Select the country of delivery in the shopping cart 
to see your final purchase price.

We do not charge VAT for orders outside EU. 
Customers outside EU pay VAT to the deliverer.

Click here for more information.