Msts Hungary Page
I reversed 50 meters. The signal stayed red. I crept forward again. Red. This was the old MSTS bug: invisible train ahead . A ghost occupying the block section.
I’d chosen a night freight: , from Székesfehérvár to Komárom. Locomotive: V43 1133, the Szögletes Kigyó ("Angular Snake"), in its faded blue-and-cream livery. Cargo: twenty-one hoppers of bauxite. A simple run. Sixty-seven kilometers. Two hours at most.
There was no AI dispatcher. There was no "request permission" button. There was only me, the bauxite, and the cold, indifferent rails. msts hungary
The simulation loaded.
And somewhere near Bicske, the ghost train still waited, its cab empty, its signal eternally red. I reversed 50 meters
Székesfehérvár yard, 3:47 AM. The MSTS world was quiet—too quiet. The skybox was a flat, pixelated purple, and the only sound was the low drone of a diesel shunter frozen mid-task on a siding. I’d downloaded the "Hungary Map Pack" three days ago. The readme promised "realistic MAV (Hungarian State Railways) operations, complex signaling, and authentic V43 locomotive physics."
My cab flickered to life. The voltmeter needles twitched. The brake pipe pressure climbed to 5 bar. Outside, the yard was a ghost town of static switchstands and unlit semaphores. I released the independent brake, notched the throttle to 1 (the MSTS default “lowest crawl”), and eased out of the siding. I’d chosen a night freight: , from Székesfehérvár
I opened the Activity Editor (Alt+Tab). The track monitor showed a "phantom consist"—a single MAV V43 cab car, ID 0000, stuck at the Bicske station stop marker. It had been there since the scenario loaded. No driver. No schedule. Just a memory leak in the simulation.
So I did what any desperate MSTS engineer would do: