Here's a feature concept for a game or interactive experience: "Maternal Instinct: Blood Maze"

Each level ends with a brief memory cutscene of Valentina and her son before the tragedy — but the more powerful she becomes, the more the son's voice distorts, implying she might be consuming his soul to escape.

Regurgitation Attack Instead of a power pellet making ghosts vulnerable, Valentina can vomit blood bile after eating 5 memories. This bile creates a temporary blood pool that melts enemy "Remoras" (distorted ghost-like fetuses) — but also attracts a larger, unkillable entity called El Cordón (The Cord), which drags enemies back to life if they dissolve in the wrong spot.

Maze Digestion The labyrinth is alive. If Valentina eats a full row of pellets in one go, that wall segment dissolves into a bloody waterfall , opening new paths — but also releasing a swarm of eyeball bats. The maze can be reshaped, but every change increases the "Gore Index" (visual decay: walls sweat blood, floors turn to raw muscle tissue).

It sounds like you're looking for a creative or game-design feature based on the phrase — a mashup of Pac-Man , a female protagonist ("mujer" means "woman" in Spanish), and gore/horror elements.