function playSound() // Simple click sound using Web Audio API try window.webkitAudioContext)(); const oscillator = audioContext.createOscillator(); const gainNode = audioContext.createGain(); oscillator.connect(gainNode); gainNode.connect(audioContext.destination); oscillator.frequency.value = 880; gainNode.gain.value = 0.1; oscillator.start(); gainNode.gain.exponentialRampToValueAtTime(0.00001, audioContext.currentTime + 0.2); oscillator.stop(audioContext.currentTime + 0.2); audioContext.resume(); catch(e) // Silently fail if audio not supported
.pizza-btn:hover transform: translateY(-2px); box-shadow: 0 5px 15px rgba(0,0,0,0.2);
<div class="stats-panel"> <div class="stat"> <span class="stat-label">๐ Pizza Points:</span> <span class="stat-value" id="pizzaPoints">100</span> </div> <div class="progress-bar"> <div class="progress-fill" id="hungerBar" style="width: 100%">Hunger: 0%</div> </div> <div class="stat"> <span class="stat-label">๐ Happiness:</span> <span class="stat-value" id="happiness">100</span> </div> <div class="pizza-count"> ๐ Pizzas Delivered: <span id="deliveryCount">0</span> </div> <div class="action-buttons"> <button class="pizza-btn" onclick="feedPizzaDude()">๐ Feed Pizza</button> <button class="pizza-btn" onclick="playWithDude()">๐ฎ Play</button> <button class="pizza-btn" onclick="deliverPizza()">๐ Deliver Pizza</button> </div> </div> </div>
function resetGame() pizzaPoints = 100; happiness = 100; deliveryCount = 0; updateUI(); deliveryCountElem.textContent = deliveryCount; showMessage("๐ Game reset! Let's start fresh! ๐"); pizza dude pc
function showMessage(message, isAlert = false) if (lastMessage === message && !isAlert) return; speechBubble.textContent = message; speechBubble.classList.add('show'); lastMessage = message; setTimeout(() => if (speechBubble.textContent === message) speechBubble.classList.remove('show'); , 3000);
// Auto hunger decrease over time setInterval(() => if (pizzaPoints > 0) pizzaPoints = Math.max(0, pizzaPoints - 1); updateUI(); checkStatus(); , 10000); // Decrease every 10 seconds
@keyframes bounce 0%, 100% transform: translateY(0); 50% transform: translateY(-10px); function playSound() // Simple click sound using Web
function feedPizzaDude() if (pizzaPoints >= 100) showMessage("๐ I'm full! Thanks though! ๐"); return; pizzaPoints = Math.min(100, pizzaPoints + 20); happiness = Math.min(100, happiness + 5); updateUI(); showMessage("๐ *MUNCH MUNCH* Delicious pizza! Thanks! ๐"); // Play sound effect (simple beep) playSound(); checkStatus();
.hunger-alert position: fixed; top: 20px; right: 20px; background: #ff6b6b; color: white; padding: 10px 20px; border-radius: 10px; animation: slideIn 0.5s ease; z-index: 1000;
function deliverPizza() if (pizzaPoints < 10) showMessage("๐ซ Too hungry to deliver! Feed me first!"); return; if (happiness < 20) showMessage("๐ Not feeling happy enough to work... Play with me!"); return; deliveryCount++; pizzaPoints = Math.max(0, pizzaPoints - 10); happiness = Math.min(100, happiness + 10); deliveryCountElem.textContent = deliveryCount; updateUI(); const deliveryMessages = [ "๐ Pizza delivered! ๐ฏ", "๐จ Fast delivery as always!", "๐ Another happy customer!", "๐ฐ Tip received! Thanks!", "๐ Delivery champion!" ]; showMessage(deliveryMessages[Math.floor(Math.random() * deliveryMessages.length)]); playSound(); checkStatus(); if (deliveryCount % 5 === 0 && deliveryCount > 0) showMessage(`๐ Achievement unlocked! $deliveryCount deliveries! ๐`); Thanks though
@keyframes slideIn from transform: translateX(100%); opacity: 0; to transform: translateX(0); opacity: 1;
.stat-label font-weight: bold; color: #764ba2;
@media (max-width: 600px) .pizza-dude-container width: 90%; height: auto; .character width: 200px; height: 200px; .speech-bubble white-space: normal; min-width: 150px; font-size: 14px; </style> </head> <body> <div class="pizza-dude-container"> <div class="character" id="pizzaDude"> <div class="speech-bubble" id="speechBubble"> ๐ Hey! I'm Pizza Dude! ๐ </div> <svg viewBox="0 0 200 200" style="width: 100%; height: 100%;"> <!-- Body --> <circle cx="100" cy="120" r="50" fill="#FF6B35" class="pizza-face"/> <!-- Face --> <circle cx="80" cy="110" r="5" fill="white"/> <circle cx="120" cy="110" r="5" fill="white"/> <circle cx="80" cy="110" r="3" fill="black"/> <circle cx="120" cy="110" r="3" fill="black"/> <!-- Smile --> <path d="M 80 130 Q 100 145 120 130" stroke="white" stroke-width="3" fill="none" stroke-linecap="round"/> <!-- Pizza slice on head --> <polygon points="85,70 115,70 100,40" fill="#FFD700" stroke="#FF8C00" stroke-width="2"/> <circle cx="95" cy="55" r="3" fill="#FF4500"/> <circle cx="105" cy="60" r="2" fill="#FF4500"/> <!-- Pepperoni --> <circle cx="85" cy="125" r="4" fill="#C0392B"/> <circle cx="115" cy="125" r="4" fill="#C0392B"/> <circle cx="100" cy="140" r="4" fill="#C0392B"/> <!-- Arms --> <rect x="50" y="115" width="20" height="10" rx="5" fill="#FF6B35" transform="rotate(-30 60 120)"/> <rect x="130" y="115" width="20" height="10" rx="5" fill="#FF6B35" transform="rotate(30 140 120)"/> </svg> </div>