Project Omega Legends | Of Speed Script

-- Server Script inside "OmegaRaceController" local ReplicatedStorage = game:GetService("ReplicatedStorage") local OmegaEvent = ReplicatedStorage:WaitForChild("OmegaActivate")

Version: 1.0 Status: Pre-Production / Script Lock Target Platform: Roblox / Mobile / PC Genre: Racing / Speed Parkour / RPG I. Core Narrative Premise The current era of speed is over. The Leaderboards have been frozen. The tracks have glitched into static. A new signal has appeared from the "Omega Layer" — a forbidden dimension of pure velocity where physics break and only raw reaction time matters. Project Omega Legends Of Speed Script

task.wait(3)

if not omegaLevel or omegaLevel.Value < 10 then player.PlayerGui.ErrorFrame.Visible = true player.PlayerGui.ErrorFrame.TextLabel.Text = "Requires Omega Level 10" return end The tracks have glitched into static

This script is designed to be modular—drop the "OmegaModule" into any existing Legends of Speed base, and it will overwrite the default nitro with the Flux system. -- Apply speed multiplier based on rarity of

-- Apply speed multiplier based on rarity of car local car = character:FindFirstChild("VehicleSeat").Parent local carSpeed = car:FindFirstChild("CurrentSpeed")

-- Flux Shift Logic local originalSpeed = carSpeed.Value carSpeed.Value = originalSpeed * 1.4 -- 40% Omega Boost