However, Revelations became infamous for the wrong reasons. To fit the massive game onto a UMD (Universal Media Disc), Ubisoft had to make brutal compromises. The load times were agonizing—entering a door could take thirty seconds. More critically, the game suffered from audio desyncs and a framerate that frequently dipped into "slideshow" territory.
The launch of the PSP was dominated by Revelations , a direct port of the PS2 classic Warrior Within . On paper, this was a monumental achievement. Here was a full, open-ended 3D action game running on a handheld. You could literally dodge Dahaka’s chases while riding the subway. psp prince of persia games
Second, and most importantly: Ubisoft fully utilized the PSP’s horsepower to create a series of motion-controlled (using the analog nub) and touch-screen (on the later PS Vita, but conceptualized here) mini-games for stealth kills. While gimmicky, the ability to physically tilt the PSP to aim a dagger throw added a tactile thrill that the PS2 version lacked. However, Revelations became infamous for the wrong reasons
But it isn't just nostalgia. The game introduces elemental powers (water, earth, fire) and "Sands of Time" rewind mechanics into a 2D space. The result is a tight, challenging, and beautiful platformer that feels like Super Prince of Persia . It runs at a smooth 60 FPS and looks stunning on the PSP’s bright screen. More critically, the game suffered from audio desyncs
First, Ubisoft learned their lesson. Rival Swords ran smoother, loaded faster, and preserved the gritty, split-personality narrative of the Prince fighting the Dark Prince inside his own mind.
Here is where the story gets confusing—and interesting. When the 2010 movie hit theaters, Ubisoft released The Forgotten Sands on every platform imaginable (PS3, Xbox 360, Wii, DS). But the PSP version is a completely different beast.