local notifCorner = Instance.new("UICorner") notifCorner.CornerRadius = UDim.new(0, 10) notifCorner.Parent = notif
local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 40, 1, 0) closeBtn.Position = UDim2.new(1, -40, 0, 0) closeBtn.BackgroundTransparency = 1 closeBtn.Text = "✕" closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255) closeBtn.TextScaled = true closeBtn.Parent = titleBar closeBtn.MouseButton1Click:Connect(function() screenGui.Enabled = not screenGui.Enabled end)
local scroll = Instance.new("ScrollingFrame") scroll.Size = UDim2.new(1, -20, 1, -50) scroll.Position = UDim2.new(0, 10, 0, 50) scroll.BackgroundTransparency = 1 scroll.ScrollBarThickness = 5 scroll.CanvasSize = UDim2.new(0, 0, 0, 800) scroll.Parent = mainFrame Punkz OG Ragdoll Engine Mobile Script BEST
game:GetService("Players").PlayerRemoving:Connect(function() updateESP() end)
-- ESP local espFolder = Instance.new("Folder") espFolder.Name = "ESPFolder" espFolder.Parent = game:GetService("Workspace") local notifCorner = Instance
local titleBar = Instance.new("Frame") titleBar.Size = UDim2.new(1, 0, 0, 40) titleBar.BackgroundColor3 = Color3.fromRGB(255, 85, 0) titleBar.BorderSizePixel = 0 titleBar.Parent = mainFrame
-- Create UI Elements createToggle("🥊 Auto Punch", false, function(state) autoPunch = state end) createToggle("🛡️ Auto Block", false, function(state) autoBlock = state end) createToggle("⚡ Speed", false, function(state) speedEnabled = state end) createSlider("🏃 Speed Value", 16, 120, 45, function(value) speedValue = value end) createToggle("🦘 Jump Power", false, function(state) jumpEnabled = state end) createSlider("📈 Jump Value", 50, 200, 90, function(value) jumpPower = value end) createToggle("🧗 Anti Fall", false, function(state) antiFall = state if state then local fallConnection fallConnection = runService.RenderStepped:Connect(function() if rootPart and rootPart.Position.Y < 5 then rootPart.CFrame = CFrame.new(rootPart.Position.X, 20, rootPart.Position.Z) end end) end end) createToggle("👁️ Player ESP", false, function(state) espEnabled = state updateESP() end) 0) closeBtn.Position = UDim2.new(1
-- Script Variables local autoPunch = false local autoBlock = false local speedEnabled = false local jumpEnabled = false local antiFall = false local espEnabled = false local speedValue = 16 local jumpPower = 50