def _rebuild_content(self): """Rebuild full script content from blocks.""" self.content = "\n\n".join([f"name\ncontent" for name, content in self.blocks.items()])

def get_item_name(self, vnum: int) -> Optional[str]: """Get localized name from item proto (assumes 'name' field).""" entry = self.proto.get(vnum) return entry.get("name") if entry else None

def add(self, entry: ProtoEntry) -> None: """Add or replace an entry.""" self.entries[entry.vnum] = entry

def get_block(self, state: str) -> Optional[str]: """Get a specific state block.""" return self.blocks.get(f"state state")

def __repr__(self): return f"ProtoField(self.name=self.value)" class ProtoEntry: """Represents one entry (one line) in a proto file.""" def (self, vnum: int, fields: List[ProtoField]): self.vnum = vnum # Unique ID self.fields = fields # List of ProtoField objects

def get(self, vnum: int) -> Optional[ProtoEntry]: """Get entry by vnum.""" return self.entries.get(vnum)

def is_usable(self, vnum: int) -> bool: """Check if item is usable (type=USE).""" entry = self.proto.get(vnum) if not entry: return False return entry.get("type") == "USE"

def save(self, path: Optional[Union[str, Path]] = None) -> None: """Save proto file back to disk.""" out_path = path or self.path with open(out_path, 'w', encoding='utf-8') as f: for entry in self.entries.values(): f.write(entry.to_line() + "\n") class QuestScript: """Simple representation of a Metin 2 quest script.""" def (self, path: Union[str, Path]): self.path = Path(path) self.content = self.path.read_text(encoding='utf-8', errors='ignore') self.blocks = self._extract_blocks()

def __repr__(self): return f"ProtoEntry(vnum=self.vnum, fields=len(self.fields))" class ProtoFile: """Represents a .txt proto file (item_proto, mob_proto, etc.).""" def (self, path: Union[str, Path]): self.path = Path(path) self.entries: Dict[int, ProtoEntry] = {} self._parse()

Python Library For Metin 2 Apr 2026

def _rebuild_content(self): """Rebuild full script content from blocks.""" self.content = "\n\n".join([f"name\ncontent" for name, content in self.blocks.items()])

def get_item_name(self, vnum: int) -> Optional[str]: """Get localized name from item proto (assumes 'name' field).""" entry = self.proto.get(vnum) return entry.get("name") if entry else None

def add(self, entry: ProtoEntry) -> None: """Add or replace an entry.""" self.entries[entry.vnum] = entry python library for metin 2

def get_block(self, state: str) -> Optional[str]: """Get a specific state block.""" return self.blocks.get(f"state state")

def __repr__(self): return f"ProtoField(self.name=self.value)" class ProtoEntry: """Represents one entry (one line) in a proto file.""" def (self, vnum: int, fields: List[ProtoField]): self.vnum = vnum # Unique ID self.fields = fields # List of ProtoField objects content in self.blocks.items()]) def get_item_name(self

def get(self, vnum: int) -> Optional[ProtoEntry]: """Get entry by vnum.""" return self.entries.get(vnum)

def is_usable(self, vnum: int) -> bool: """Check if item is usable (type=USE).""" entry = self.proto.get(vnum) if not entry: return False return entry.get("type") == "USE" vnum: int) -&gt

def save(self, path: Optional[Union[str, Path]] = None) -> None: """Save proto file back to disk.""" out_path = path or self.path with open(out_path, 'w', encoding='utf-8') as f: for entry in self.entries.values(): f.write(entry.to_line() + "\n") class QuestScript: """Simple representation of a Metin 2 quest script.""" def (self, path: Union[str, Path]): self.path = Path(path) self.content = self.path.read_text(encoding='utf-8', errors='ignore') self.blocks = self._extract_blocks()

def __repr__(self): return f"ProtoEntry(vnum=self.vnum, fields=len(self.fields))" class ProtoFile: """Represents a .txt proto file (item_proto, mob_proto, etc.).""" def (self, path: Union[str, Path]): self.path = Path(path) self.entries: Dict[int, ProtoEntry] = {} self._parse()