Roblox - Advanced Weed Blunt System < No Survey >
-- Tool activation local function onToolEquipped(tool) if tool:GetAttribute("BluntType") == "WeedBlunt" then activeBlunt = tool end end
function HighnessManager:AddHighness(player, amount) local highness = player:FindFirstChild("Highness") if not highness then return end highness.Value = math.min(BluntData.BluntConfig.HighnessMax, highness.Value + amount) self:UpdateClient(player, highness.Value) Roblox - Advanced Weed Blunt System
function HighnessManager:Init(player) local highness = Instance.new("NumberValue") highness.Name = "Highness" highness.Value = 0 highness.Parent = player highness.Value + amount) self:UpdateClient(player
local activeBlunt = nil -- current blunt tool local canHit = true and visual effects.
return HighnessManager Handles UI, input, and visual effects.