-- Configuration local CONFIG = { EnemySpawnRate = 5, -- seconds TowerCost = 100, EnemySpeed = 1, }
-- Enemy Class local Enemy = {} Enemy.__index = Enemy
local function buyTower(mouse) if coins >= CONFIG.TowerCost then coins = coins - CONFIG.TowerCost coinsText.Text = "Coins: " .. coins local tower = Tower.new(mouse.Hit.Position) end end
function Enemy.new() local enemy = {} setmetatable(enemy, Enemy) enemy.Model = Instance.new("Part") enemy.Model.BrickColor = BrickColor.new("Red") enemy.Model.Parent = enemyFolder enemy.Model.Position = enemyPath.Start.Position enemy.Speed = CONFIG.EnemySpeed enemy.Health = 100 return enemy end Roblox Toy Defense Script
-- Game Logic local function onPlayerAdded(player) local coins = 0 local playerGui = player.PlayerGui local coinsText = playerGui:WaitForChild("CoinsText") coinsText.Text = "Coins: " .. coins
-- Enemy Spawn local function spawnEnemy() local enemy = Enemy.new() while enemy.Model do local dt = RunService.RenderStepped:Wait() enemy:move(dt) if enemy.Model.Position == enemyPath.End.Position then enemy.Model:Destroy() break end end end
spawn(NetworkEnemySpawn)
Players.PlayerAdded:Connect(onPlayerAdded)
player:GetMouse().Click:Connect(function(mouse) buyTower(mouse) end)
ReplicatedStorage.EnemyPath = Instance.new("Path") ReplicatedStorage.EnemyPath.Name = "EnemyPath" ReplicatedStorage.EnemyPath.Start = Vector3.new(-100, 0, 0) ReplicatedStorage.EnemyPath.End = Vector3.new(100, 0, 0) -- Configuration local CONFIG = { EnemySpawnRate =
-- Initialization game.ReplicatedStorage:WaitForChild("DamageDealer")
-- Tower Class local Tower = {} Tower.__index = Tower
-- Game Objects local enemyPath = game.Workspace.EnemyPath -- A Path object in Workspace local towerFolder = game.Workspace.Towers local enemyFolder = game.Workspace.Enemies -- seconds TowerCost = 100
function Tower.new(position) local tower = {} setmetatable(tower, Tower) tower.Model = Instance.new("Part") tower.Model.Position = position tower.Model.Anchored = true tower.Model.BrickColor = BrickColor.new("Blue") tower.Model.Parent = towerFolder tower.Range = 10 tower.Damage = 10 return tower end