Script Untitled Boxing Game Apr 2026

-- Game state local matchActive = false local playersInMatch = {} -- array of 2 players local playerStats = {} -- [player] = {health, stamina, style, wins, losses}

remotes.dodge.OnServerEvent:Connect(function(player) -- reduce incoming damage for next 0.5 sec end) Script Untitled Boxing Game

UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end local key = input.KeyCode local action = keybinds[key] if action then if action == "block" then remotes.block:FireServer(true) elseif action == "dodge" then remotes.dodge:FireServer() elseif action == "special" then remotes.special:FireServer() else -- punch remotes.punch:FireServer(action) end end end) -- Game state local matchActive = false local

local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local remotes = ReplicatedStorage -- Keybinds local keybinds = { [Enum.KeyCode.Q] = "Jab", [Enum.KeyCode.E] = "Cross", [Enum.KeyCode.R] = "Hook", [Enum.KeyCode.F] = "Uppercut", [Enum.KeyCode.LeftShift] = "block", [Enum.KeyCode.Space] = "dodge", [Enum.KeyCode.T] = "special" } [Enum.KeyCode.E] = "Cross"

-- Connect remote events remotes.punch.OnServerEvent:Connect(function(player, punchType) handlePunch(player, punchType) end)

-- Matchmaking (simplified) local function startMatch(p1, p2) matchActive = true playersInMatch = {p1, p2} -- assign styles (from player's saved choice) playerStats[p1] = {health = styles[p1:GetAttribute("Style")].health, stamina = styles[p1:GetAttribute("Style")].stamina, style = styles[p1:GetAttribute("Style")], wins = 0, losses = 0} playerStats[p2] = {health = styles[p2:GetAttribute("Style")].health, stamina = styles[p2:GetAttribute("Style")].stamina, style = styles[p2:GetAttribute("Style")], wins = 0, losses = 0} -- teleport to ring, show HUD end

Prev Post Next Post
en_USEnglish