V0.11.14: Stardeus

Reminder: This is a stability patch. The Alien Ecosystem update (v0.12) is still cooking. Visual: Gameplay footage of a messy spaceship on fire, then cutting to smooth gameplay.

[Read the full patch notes] [Update via Steam]

We also fixed a particularly annoying bug where visitors would forget that space has no air.

Show a visitor standing on an open airlock. "Trade ships are also smarter. They won't stand in the vacuum of space anymore." Stardeus v0.11.14

Show a bot pathfinding glitching out, then the fixed version. "Pathfinding got a massive performance haircut. Those end-game stutters? Mostly gone."

Greetings, Captains!

focuses on the invisible backbone of the game: performance. You should notice fewer stutters when 50+ bots are recalculating paths simultaneously. Reminder: This is a stability patch

We’ve just pushed v0.11.14 live. While we are hard at work on the next major feature drop (more on that soon), we wanted to clear out the backlog of performance bottlenecks and community-reported bugs. This patch is all about making your late-game colonies run smoother.

"Stardeus just dropped v0.11.14, and if your late-game colony has been chugging like a broken engine, this one is for you."

Fire spreading. "And fire physics got a tweak. Decompression now feeds the flames instead of killing them." [Read the full patch notes] [Update via Steam]

#Stardeus #ColonySim #SpaceGame #PatchDay Subject: Stardeus v0.11.14 is fueling up

Fly safe, The Stardeus Team #Stardeus #v01114 #IndieDev #SpaceSim #ColonyManagement #PatchNotes #Optimization