Symbian Games 240x320 Apr 2026
Below is a for 240x320 screens. Game: “Catch the Light” (240x320, MIDP 2.0) import javax.microedition.lcdui.*; import javax.microedition.midlet.*; public class CatchGame extends MIDlet implements CommandListener, Runnable { private Display display; private GameCanvas gameCanvas; private Command exitCommand;
public void pauseApp() {} public void destroyApp(boolean unconditional) {} symbian games 240x320
protected void paint(Graphics g) // Background g.setColor(0, 0, 0); g.fillRect(0, 0, width, height); Below is a for 240x320 screens
class GameCanvas extends Canvas implements Runnable { private boolean running; private int catcherX, catcherY; private int ballX, ballY; private int score; private int width, height; private Thread gameThread; MIDP 2.0) import javax.microedition.lcdui.*
public GameCanvas() width = 240; height = 320; catcherX = width/2 - CATCHER_W/2; catcherY = height - 40; ballX = width/2; ballY = 20; score = 0;
public void start() running = true; gameThread = new Thread(this); gameThread.start();