Script — The Kinetic Abilities
The Kinetic Abilities Script

Script — The Kinetic Abilities

-- Ability effects KineticAbility.DamageMultiplier = function(energy) return 1 + (energy / 100) -- 100 energy = 2x damage end

-- Track sprinting state humanoid.Running:Connect(function(speed) sprinting = (speed > 0 and humanoid:GetState() == Enum.HumanoidStateType.Running) end) The Kinetic Abilities Script

LocalScript inside StarterGui:

player:SetAttribute("KineticCombo", (player:GetAttribute("KineticCombo") or 0) + 1) if player:GetAttribute("KineticCombo") >= 3 then -- Unleash special move end Absorb damage based on stored energy: -- Ability effects KineticAbility

local KineticAbility = {} -- Ability settings KineticAbility.EnergyPerSecond = 10 -- Energy gained while sprinting KineticAbility.MaxEnergy = 100 KineticAbility.EnergyDecay = 5 -- Loss per second when idle The Kinetic Abilities Script