AnthemScore by Lunaverus – Must Have AI

1 Script | V.g Hub Sharkbite

// ------------------------------------------------------------ // Helper: play the audio cue function playSound() const sound = new Audio(`$SCRIPT_PATH/$CONFIG.SOUND_PATH`); sound.play();

// ---------- INTERNAL STATE ---------- let isRunning = false; // prevents overlapping runs

// Global hotkey that triggers the effect // Use G‑Hub syntax: "Ctrl+Alt+F" TRIGGER_KEY: "Ctrl+Alt+F" ;

// 2️⃣ Flash Primary color if (CONFIG.TARGETS.mouse) setDeviceColor(GHub.mouse, CONFIG.COLOR_PRIMARY); if (CONFIG.TARGETS.keyboard) setDeviceColor(GHub.keyboard, CONFIG.COLOR_PRIMARY); if (CONFIG.TARGETS.headset) setDeviceColor(GHub.headset, CONFIG.COLOR_PRIMARY); if (CONFIG.TARGETS.lightStrip) setDeviceColor(GHub.lightStrip, CONFIG.COLOR_PRIMARY);

// ------------------------------------------------------------ // Core routine – the actual "shark bite" flash function doSharkBite() if (isRunning) return; // ignore if already in progress isRunning = true;

// ---------- CONFIGURATION ---------- /* Adjust any of these values to suit your preferences */ const CONFIG = // Colors (RGB values) COLOR_PRIMARY: r: 255, g: 0, b: 0 , // Red (first flash) COLOR_SECONDARY: r: 0, g: 0, b: 255 , // Blue (second flash)

// Timing (in milliseconds) FLASH_DURATION: 150, // How long each color stays on PAUSE_BETWEEN: 100, // Gap before returning to normal state

// ------------------------------------------------------------ // Helper: set all zones on a device to a specific color function setDeviceColor(device, color) // device is an object passed by G Hub (mouse, keyboard, etc.) // Each device can have multiple zones; we iterate them all. for (let zone of device.zones) zone.setColor(color.r, color.g, color.b);