[Statedef -2] ; Always-running logic (transformations)
[State 3000, Power Up] type = PlaySnd trigger1 = time = 0 value = 5,0 channel = 0
[State 6000, Remove] type = DestroySelf trigger1 = root, stateno = 0 trigger1 = root, var(1) != 1 ignorehitpause = 1
[State 0, SSJ Stats] type = VarSet trigger1 = var(1) = 1 var(5) = 130 var(6) = 110 ignorehitpause = 1
; SSG -> SSB (anim 5004, var(1)=5) [Statedef 3004] ; ...
[State 0, SSJ2 Stats] type = VarSet trigger1 = var(1) = 2 var(5) = 160 var(6) = 120 ignorehitpause = 1