Weight Gain Html Games Apr 2026

// load a node by ID function loadNode(nodeId) const node = storyNodes[nodeId]; if (!node) // fallback if something goes wrong loadNode("start"); return;

function renderChoices(choices, currentNodeId) choicesContainer.innerHTML = ""; for (let idx = 0; idx < choices.length; idx++) const ch = choices[idx]; const btn = document.createElement("button"); btn.className = "choice-btn"; const emojiSpan = document.createElement("span"); emojiSpan.className = "choice-emoji"; emojiSpan.innerText = ch.emoji

.choice-btn:active transform: scale(0.98); weight gain html games

<div class="reset-area"> <button class="reset-btn" id="resetGameBtn">⟳ Begin anew ⟳</button> </div> <footer>🍰 every choice shapes Maya's path — from cozy meals to self-love journey 🍪</footer> </div>

function renderNoChoices() choicesContainer.innerHTML = ""; let infoDiv = document.createElement("div"); infoDiv.style.textAlign = "center"; infoDiv.style.padding = "20px"; infoDiv.style.background = "#f7efdf"; infoDiv.style.borderRadius = "48px"; infoDiv.style.fontWeight = "500"; infoDiv.innerHTML = "🌟 This chapter concludes Maya's journey. Press 'Begin anew' to experience another path! 🌟"; choicesContainer.appendChild(infoDiv); // load a node by ID function loadNode(nodeId)

// generate choices if any if (node.choices && node.choices.length > 0) renderChoices(node.choices, nodeId); else // ending: no choices, show reset suggestion message? but reset button is there. renderNoChoices(); currentNodeId = nodeId;

.story-text background: #ffffffd9; padding: 24px 22px; border-radius: 48px; box-shadow: inset 0 1px 4px #0001, 0 8px 18px rgba(0,0,0,0.05); font-size: 1.2rem; line-height: 1.45; color: #2c241a; font-weight: 500; margin-bottom: 20px; min-height: 180px; font-family: 'Segoe UI', 'Georgia', serif; but reset button is there

<div class="choices-area" id="choicesContainer"> <!-- dynamic choices appear here --> </div>

// reset game fully function resetGame() currentWeight = 12; currentNodeId = "start"; updateWeightUI(currentWeight); // reload start node without extra weight mod from previous state? we need to load fresh, but start node weightDelta 0. // but careful: we need to clear any residual "node weightDelta" by reloading start directly. const startNode = storyNodes["start"]; if (startNode) currentStoryElement.innerHTML = startNode.text; renderChoices(startNode.choices, "start"); else loadNode("start"); // re-sync weight display updateWeightUI(currentWeight); // add small effect

// Helper: update weight display & visual effects function updateWeightUI(weightValue) let displayValue = Math.min(100, Math.max(0, weightValue)); weightStatSpan.innerText = displayValue; // add tiny mood effect based on weight let statDiv = document.querySelector('.stats'); if (displayValue >= 50) statDiv.style.boxShadow = "0 0 0 2px #f6bc7c, inset 0 0 8px #ffd58c"; else statDiv.style.boxShadow = "none";