Zo Samurai Script Pastebin < 90% GENUINE >

-- Auto Critical if Settings.AutoCritical then RunService.Heartbeat:Connect(function() if Settings.AutoCritical and math.random(1, 100) <= Settings.CriticalChance then -- Simulate mouse click for critical hit local tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool") if tool then tool:Activate() end end end) end

AutoDashBtn.Parent = Frame AutoDashBtn.Position = UDim2.new(0, 10, 0, 120) AutoDashBtn.Size = UDim2.new(0, 180, 0, 30) AutoDashBtn.Text = "Auto Dash: OFF" AutoDashBtn.BackgroundColor3 = Color3.fromRGB(255, 0, 0) zo samurai script pastebin

local nearestEnemy = nil local shortestDist = math.huge for _, enemy in ipairs(workspace:GetChildren()) do if enemy:IsA("Model") and enemy:FindFirstChild("Humanoid") and enemy ~= character then local enemyRoot = enemy:FindFirstChild("HumanoidRootPart") if enemyRoot then local dist = (root.Position - enemyRoot.Position).Magnitude if dist < shortestDist and dist < 20 then shortestDist = dist nearestEnemy = enemy end end end end if nearestEnemy then local direction = (nearestEnemy.HumanoidRootPart.Position - root.Position).Unit local dashKey = "F" -- change as needed game:GetService("VirtualInputManager"):SendKeyEvent(true, dashKey, false, game) task.wait(0.05) game:GetService("VirtualInputManager"):SendKeyEvent(false, dashKey, false, game) end end) end -- Auto Critical if Settings

-- Auto Parry (detects incoming melee) if Settings.AutoParry then local lastParry = 0 RunService.Heartbeat:Connect(function(deltaTime) -- Replace with actual game parry logic local character = LocalPlayer.Character if character and character:FindFirstChild("Humanoid") then local humanoid = character.Humanoid -- Check for enemy attack animation for _, enemy in ipairs(workspace:GetChildren()) do if enemy:IsA("Model") and enemy:FindFirstChild("Humanoid") and enemy ~= character then if enemy.Humanoid:FindFirstChild("Animator") then -- Simulated parry on attack windup if tick() - lastParry > Settings.ParryWindow then -- Press parry key (example: Q) game:GetService("VirtualInputManager"):SendKeyEvent(true, "Q", false, game) task.wait(0.05) game:GetService("VirtualInputManager"):SendKeyEvent(false, "Q", false, game) lastParry = tick() end end end end end end) end 120) AutoDashBtn.Size = UDim2.new(0